Difference between revisions of "Autoboxing"
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** Character from \u0000 to \u007f | ** Character from \u0000 to \u007f | ||
** Short and Integer from -128 to 127 | ** Short and Integer from -128 to 127 | ||
+ | * Note, these are for '''literal values only.''' Any Wrapper created using the new operator will always be a separate object. | ||
+ | |||
+ | <syntaxhighlight lang="java5"> | ||
+ | |||
+ | public class Equality { | ||
+ | |||
+ | public static void main(String[] args) { | ||
+ | |||
+ | Integer i1 = 64; | ||
+ | Integer i2 = 64; | ||
+ | |||
+ | System.out.println(i1 == i2); //True | ||
+ | |||
+ | Integer i3 = new Integer(111); | ||
+ | Integer i4 = new Integer(111); | ||
+ | |||
+ | System.out.println(i3 == i4); //False | ||
+ | |||
+ | Character c1 = '\u0000'; | ||
+ | Character c2 = '\u0000'; | ||
+ | |||
+ | System.out.println(c1 == c2); //True | ||
+ | |||
+ | } | ||
+ | } | ||
+ | |||
+ | </syntaxhighlight> | ||
== Overloading == | == Overloading == |
Revision as of 21:59, 26 August 2011
Wrapper Classes
- Wrapper classes for primtives are a mechanism to include primitives in activities reserved for objects. e.g. being part of Collections.
- Wrapper objects are immutable !
- All have two constructors - one takes a primitive, other a string representation.
- A valueOf() method also takes a string and returns a wrapper object in return. Also accepts an optional base (for Octal, Hex etc)
- Wrapper to primitive - use the xxxValue() methods like intValue() and floatValue()
- String to primitive - e.g. Integer.parseInt("22"), Double.parseDouble("3.14");
- toString() returns the string representation of the value represented by the wrapper.
- also base conversion is possible through static utility methods in Integer and Long - e.g. toBinaryString(), toHexString() and toOctalString().
Autoboxing Intro
- New feature in Java 5 which avoids having to manually wrap and unwrap a primitive.
- A wrapper can be used like a primitive.
- But since wrappers are immutable, any "change" in the wrappers value leads to a new wrapper object being created. See below: incrementing y means y will refer to a new object.
Integer y = new Integer(42);
Integer x = y;
System.out.println(x==y); //Prints true
y++;
System.out.println(x==y); //Prints false
Equality
- Wrapper's equals() method will check if the values are the same.
- Like the string pool, JVM tries to save memory when wrappers are used, so a pool is maintained for certain values of wrappers.
- The '==' operator will return true when for wrapper references when their values are the same and they:
- All Boolean Wrappers
- All Byte Wrappers
- Character from \u0000 to \u007f
- Short and Integer from -128 to 127
- Note, these are for literal values only. Any Wrapper created using the new operator will always be a separate object.
public class Equality {
public static void main(String[] args) {
Integer i1 = 64;
Integer i2 = 64;
System.out.println(i1 == i2); //True
Integer i3 = new Integer(111);
Integer i4 = new Integer(111);
System.out.println(i3 == i4); //False
Character c1 = '\u0000';
Character c2 = '\u0000';
System.out.println(c1 == c2); //True
}
}
Overloading
- In every case when an exact match isnt found - the JVM uses the method with the smallest argument that is wider than the parameter.
- Widening is preferred over Boxing. This is to allow legacy code to function the way it used to.
public class OverloadTest {
public static void main(String[] args) {
int i = 42;
foo(i);
}
static void foo(Integer x) {
System.out.println("Box");
}
static void foo(float f) {
System.out.println("Widen"); //Widen will print.
}
}
- Widening is prefered over Var-Args. Again, this is to preserve legacy code behavior because var-args is a Java 5 feature.
static void foo() {
byte a = 10;
byte b = 20;
go(a, b);
}
static void go(byte... x) {
System.out.println("Var Args");
}
static void go(long x, long y) {
System.out.println("Widen"); //Widen will print.
}
- Finally, Boxing beats Var-args. This is because var-args is more broader than boxing, since the varargs can accept any number of arguments.
public static void main(String[] args) {
int a = 10;
int b = 20;
foo(a, b);
}
static void foo(Integer x, Integer y) {
System.out.println("Boxing"); //Will print Boxing
}
static void foo(long ... la) {
System.out.println("Var-Args");
}
- Illegal to widen wrapper classes ! Because Integer is NOT A Long and a Short is NOT A Integer.
- An int can be boxed to an Integer, it can fit into a long, but cannot be matched to a Long.
public static void main(String[] args) {
int i = 10;
bar(i); //Compiler Error
}
static void bar(Long x) {
System.out.println("Widen");
}
- However this will work because an int can be boxed to an Integer which IS-A Object.
public static void main(String[] args) {
byte b = 10;
bar(i); //Compiler Error
}
static void bar(Object x) {
System.out.println("Box-and-Widen"); //Will print "Box-and-Widen".
}
- Widening and Boxing can be combined with var-args. This is NOT overloading though.
static void go() {
int i = 10, j = 20;
foo(i, j) //OK
bar(i, j) //OK
}
static void foo(long... la) {
}
static void bar(Integer... ia) {
}
- These wont work:
void go() {
foo(3, 4); //Compiler Error - Amibiguous.
}
void foo(int... la) {
}
void foo(long... la) {
}
void go() {
byte a = 10;
byte b = 20;
foo(a, b); //Compiler Error - Amibiguous.
}
void foo(int... la) {
}
void foo(Byte... la) {
}
- SUMMARY:
- Widening > Boxing > Varargs.
- Widening and Boxing (WB) not allowed. (int is NOT-A Long)
- Boxing and Widening (BW) allowed. (int is an Integer IS-A Object)
- Only while overloading, Widening + vararg and Boxing + vararg cannot be used together. Can be used separately, that is if methods have different names as in example above.
- Widening between wrapper classes not allowed
Overloaded methods Invoked by saying Called method
doX(Integer i) & doX(long l) doX(5) long (by Rule 1)
doX(int...i) & doX(Integer i) doX(5) Integer (by Rule 1)
doX(Long l) & doX(int...i) doX(5) int...i (Rule 2 & 1)
doX(Long l) & doX(Integer...i) doX(5) Integer...i(R. 2&1)
doX(Object o) & doX(Long l) doX(5) Object o (Rule 2&3)
doX(Object o) & doX(int...i) doX(5) Object o (Rule 3&1)
doX(Object o) & doX(long l) doX(5) long l (Rule 3&1)
doX(long...l) & doX(Integer...i) doX(5) ambiguous (Rule 4)
doX(long...l) & doX(Integer i) doX(5) Integer (Rule 1)
doX(Long l) Integer i; error (Rule 5)
doX(i)
doX(Long l) & doX(long...l) Integer i; long...l(Rule 5 & 1)
doX(i)