Autoboxing
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- Wrapper classes for primtives are a mechanism to include primitives in activities reserved for objects. e.g. being part of Collections.
- Wrapper objects are immutable !
- All have two constructors - one takes a primitive, other a string representation.
- A valueOf() method also takes a string and returns a wrapper object in return. Also accepts an optional base (for Octal, Hex etc)
- Wrapper to primitive - use the xxxValue() methods like intValue() and floatValue()
- String to primitive - e.g. Integer.parseInt("22"), Double.parseDouble("3.14");
- toString() returns the string representation of the value represented by the wrapper.
- also base conversion is possible through static utility methods in Integer and Long - e.g. toBinaryString(), toHexString() and toOctalString().
Autoboxing Intro
- New feature in Java 5 which avoids having to manually wrap and unwrap a primitive.
- A wrapper can be used like a primitive.
- But since wrappers are immutable, any "change" in the wrappers value leads to a new wrapper object being created. See below: incrementing y means y will refer to a new object.
Integer y = new Integer(42);
Integer x = y;
System.out.println(x==y); //Prints true
y++;
System.out.println(x==y); //Prints false
Equality
- Wrapper's equals() method will check if the values are the same.
- Like the string pool, JVM tries to save memory when wrappers are used, so a pool is maintained for certain values of wrappers.
- The '==' operator will return true when for wrapper references when their values are the same and they:
- All Boolean Wrappers
- All Byte Wrappers
- Character from \u0000 to \u007f
- Short and Integer from -128 to 127