Primitives
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- Long can be specified by adding l or L
- Octal prefix with 0
- Hex prefix with 0x or 0X
- Floating point literals default type is double.
float pi = 3.14; // This will be a compiler error, because 3.14 is a fp literal which is double by default
double pi = 3.14; //OK
float pi = 3.14f; //OK
- Double can also be explicitly by adding the suffix d or D
- Float is denoted by suffix f or F
- Integers are stored in 2 complements's notation
- Leftmost bit is the sign bit, the remaining bits are used to store the value
- Consider Byte:
- Byte - 1 byte = 8 bits.
- Leftmost bit is to store the sign. So 7 bits are available for the value, so 2^7 = 128 values
- Negative range is -128 to -1 (128 numbers)
- Positive range is 0 to 127 (128 numbers, 0 is stored as a positive number)
- So a byte's range is -2^7 to (2^7 - 1) - A total of 256 numbers;
- Character's take up 2 bytes
- they are stored as unsigned 16-bit integers. This means they will represent a total of 2^16 positive values (0 to 65535 (2^16-1) )
- contrast with short which also uses 2 bytes. But it's max positive range is 2^15 -1. (Since 1 bit is to used to represent the sign)
Assignments
Watch out!
float f = 2; //This is legal. 2 is an int which fits in a float.
float f = 2.0; //Illegal. 2.0 is a double which by default won't fit in a float.