Difference between revisions of "User Centred Design"

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*** Supportive of creativity
 
*** Supportive of creativity
 
** The system/its interface should be "transparent" to the user – the user should be concentrating on their task, not how to get the system to do the task.
 
** The system/its interface should be "transparent" to the user – the user should be concentrating on their task, not how to get the system to do the task.
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= Personas =

Revision as of 10:56, 13 January 2012

Intro

  • In a broad sense, an interactive technology is any technology intended to help people complete a task, achieve their goals.
  • Look and feel come second, what people need to do comes first.
  • “Design is not about how things look. Design is about how things work.” – Steve Jobs

Usability

  • Key thought is making interactive systems usable i.e. giving them usability meaning:
    • Effective
    • Efficient
    • Learnable
    • Memorable
    • Satisfying
    • Positive User Experience
      • Enjoyable
      • Fun
      • Entertaining
      • Aesthetically pleasing
      • Supportive of creativity
    • The system/its interface should be "transparent" to the user – the user should be concentrating on their task, not how to get the system to do the task.

Personas