Difference between revisions of "Software Product Lines"
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== Core Asset Development == | == Core Asset Development == | ||
+ | |||
+ | * Inputs: | ||
+ | ** Product Constraints. | ||
+ | ** Styles, patterns and frameworks. | ||
+ | ** Production constraints. | ||
+ | ** Production strategy. | ||
+ | |||
+ | * Outputs: | ||
+ | ** Product line scope | ||
+ | ** Core assets | ||
+ | ** Production plan | ||
+ | |||
+ | == Product Development == | ||
+ | |||
+ | * Inputs: | ||
+ | ** Product requirements | ||
+ | ** Product line scope - Does the product fit within the scope ? | ||
+ | ** Core assets | ||
+ | ** Production plan - How the core assets are to be used to build the product. | ||
+ | |||
+ | * Outputs: | ||
+ | ** Products. | ||
+ | ** New assets. | ||
+ | ** Product constraints. |
Revision as of 10:44, 12 April 2012
Contents
Intro
- SW architecture is a big investment of time and effort usually by senior talent.
- Maximize this return by reusing an architecture across multiple systems.
- SW product line is a set of sw intensive systems sharing a common, managed set of features that satisfy the specific needs of a particular market segment or mission. And are developed from a common set of core assets in a prescribed way.
- Many products similar - planned rather than by accident.
- Select components from a set of core assets.
- Tailor assets - the mechanism is pre-planned. (e.g. parameterise)
- Assemble rather than generate.
- SW product lines simplify the creation of systems built specifically for customers or customer groups.
Core Assets
- The essence of a sw product line is the disciplined, strategic reuse of assets.
- Any artefact can be reused as an asset:
- Requirements - Most of req's are common with earlier systems.
- Arch. Design - Most imp design step already done.
- Software components - Not just code reuse. Design processes, design successes reused.
- Performance and modeling analysis - Perf models, schedulability analysis, distributed system issues.
- Testing - Test plans, processes, cases, test data, harnesses etc.
- Project planning - Budgeting, scheduling from pervious experience. Team size, composition.
- Processes, methods and tools - Config control procedures and facilities, tools, coding standards.
- People - transferred within projects.
- Exemplar systems - Deployed products serve as high quality demo prototypes.
- Defect elimination - Each new system takes adv of defect elimination of its forebears.
- Reuse nomrally difficult. SW product lines make reuse work by establishing a very strict context for it.
- Nothing is placed in the core asset library which was not built to be reused.
SW product lines are not
- Fortuitous small scale reuse. For e.g. algorithms, libraries, objects.
- Component or service based redevelopment - selecting components with no architecture focus.
- Just versions of a single product.
- Just a configurable architecture - much more than that.
- Just a set of technical standards - constraining choices without an arch. based strategy.
Benefits and risks of product line
Benefits
- Decreased cost
- Decreased labour needs
- Decreased time to market
- Increased productivity
- Improved quality
- Ability to move into new markets
Risks
- Is SPL appropriate ? Does it match the market ? Do products have sufficient commonality ?
- Substantial up front cost in establishing core assets.
- Does SPL match organisation structure ?
Core Product Line Activities
- Core Asset Development.
- Product Development.
- Technical and Organisational Management.
- The order in which the above can be applied varies.
- Build products from assets - Proactive approach.
- Extract assets from products - Reactive approach.
- Product development might create new, or refine core assets.
Core Asset Development
- Inputs:
- Product Constraints.
- Styles, patterns and frameworks.
- Production constraints.
- Production strategy.
- Outputs:
- Product line scope
- Core assets
- Production plan
Product Development
- Inputs:
- Product requirements
- Product line scope - Does the product fit within the scope ?
- Core assets
- Production plan - How the core assets are to be used to build the product.
- Outputs:
- Products.
- New assets.
- Product constraints.