Difference between revisions of "Analysis"
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* Human and proactive system actors (the primary actors) should be on the left most side of the diagram. | * Human and proactive system actors (the primary actors) should be on the left most side of the diagram. | ||
* Reactive system actors (the supporting actors) are on the right most side of the diagram. | * Reactive system actors (the supporting actors) are on the right most side of the diagram. | ||
+ | |||
+ | == Activity Diagrams == | ||
+ | |||
+ | * Useful to describe workflows and parallel behaviour. | ||
+ | * Provides a '''strong''' understanding of concurrency in the system. | ||
[[Category:REQE]] | [[Category:REQE]] |
Revision as of 12:24, 31 October 2011
Intro
- Requirements Analysis is building models of requirements that can be evaluated.
- It is also about identifying conflicts between requirements.
- Formally modeling natural language requirements is hard ! also, requirements also conflict with multiple stakeholders.
- Techniques used are: UML and SCR tables.
Analysis using UML
- UML modeling can be used to analyse requirements.
- Use cases (Are these part of UML ?) - to define functional requirements.
- Static Structure Diagrams - To model object and relationships. [TODO : Isnt this stepping into design ?]
- Dynamic behavior diagrams - to model interaction and sequencing.
- There are also UML analysis patterns which help reuse existing models. These are usually domain specific.
- Note: this is different from a design pattern.
Sequence Diagrams
- Can be used to describe how actors in a use case are interacting.
- Human and proactive system actors (the primary actors) should be on the left most side of the diagram.
- Reactive system actors (the supporting actors) are on the right most side of the diagram.
Activity Diagrams
- Useful to describe workflows and parallel behaviour.
- Provides a strong understanding of concurrency in the system.