Difference between revisions of "Analysis"

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* Human and proactive system actors (the primary actors) should be on the left most side of the diagram.
 
* Human and proactive system actors (the primary actors) should be on the left most side of the diagram.
 
* Reactive system actors (the supporting actors) are on the right most side of the diagram.
 
* Reactive system actors (the supporting actors) are on the right most side of the diagram.
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== Activity Diagrams ==
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* Useful to describe workflows and parallel behaviour.
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* Provides a '''strong''' understanding of concurrency in the system.
  
 
[[Category:REQE]]
 
[[Category:REQE]]

Revision as of 12:24, 31 October 2011

Intro

  • Requirements Analysis is building models of requirements that can be evaluated.
  • It is also about identifying conflicts between requirements.
  • Formally modeling natural language requirements is hard ! also, requirements also conflict with multiple stakeholders.
  • Techniques used are: UML and SCR tables.

Analysis using UML

  • UML modeling can be used to analyse requirements.
  • Use cases (Are these part of UML ?) - to define functional requirements.
  • Static Structure Diagrams - To model object and relationships. [TODO : Isnt this stepping into design ?]
  • Dynamic behavior diagrams - to model interaction and sequencing.
  • There are also UML analysis patterns which help reuse existing models. These are usually domain specific.
    • Note: this is different from a design pattern.

Sequence Diagrams

  • Can be used to describe how actors in a use case are interacting.
  • Human and proactive system actors (the primary actors) should be on the left most side of the diagram.
  • Reactive system actors (the supporting actors) are on the right most side of the diagram.

Activity Diagrams

  • Useful to describe workflows and parallel behaviour.
  • Provides a strong understanding of concurrency in the system.