Difference between revisions of "UML"
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* Class diagrams represent a set of classes, interfaces, collaborations and their relationships. | * Class diagrams represent a set of classes, interfaces, collaborations and their relationships. | ||
* They offer a static '''conceptual''' view of the system. Each class must be a concept in the users mind, rather than diagrams of pieces of data. | * They offer a static '''conceptual''' view of the system. Each class must be a concept in the users mind, rather than diagrams of pieces of data. | ||
− | * Dont make a class model a data model, class models should be responsibility oriented rather than data oriented. | + | * Dont make a class model a data model, class models '''should be responsibility oriented''' rather than data oriented. |
== Relations between classes == | == Relations between classes == |
Revision as of 04:21, 6 November 2011
Contents
UML
- A family of visual languages to describe systems (not necessarily but usually software systems).
- A UML is a modeling language and not a method. A method = modeling language + process.
- A modeling language is a graphical notation that methods use to express design.
- The process is the methods advice on what steps to take in doing a design.
- The modeling language is the most important part of the method - key for communication as it expresses design.
- The fundamental reason to use UML is that it allows communication of concepts clearer than the alternatives (natural language and code).
- Natural language is too imprecise and code is too detailed. UML is a middle ground - has precision and can be used to highlight important details.
- UML is not a research project - it is a collection of practices gained through industry usage.
- A system can be viewed through different perspectives. E.g. a house can be viewed differently by the landlord, tenant, plumber, architect, tax officials view.
- In UML, different kind of diagrams allow us to have views about the system in different ways.
- e.g. use case diagram represent system functions from the user perspective, sequence diagram is representation of objects and their temporal interactions etc.
Classes
- A class is an intentional description ( a blueprint) of set of objects.
- A description can be thought of as : 1) a specification and 2) a realization. In UML practice, these are usually combined.
- Class diagrams represent a set of classes, interfaces, collaborations and their relationships.
- They offer a static conceptual view of the system. Each class must be a concept in the users mind, rather than diagrams of pieces of data.
- Dont make a class model a data model, class models should be responsibility oriented rather than data oriented.
Relations between classes
- Association : Represents a connection between instances of the classes. (not between the classes themselves). By default an association is bidirectional.
- As in a representation of the references to other instances that an instance has.
- A role is attached to the end of an association. The role also has a multiplicity. Make sure both of these are represented.
- For e.g. a Manager and an Employee's association role can be "manager" with multiplicity of 1 on the Manager end (each Employee has 1 manager) can and 1..* (each manager has 1 or more employees) on the Employee end.
- Navigability: A direction can be imposed on an association. This means that the destination object will have a direct reference from the source object, but not the other way around.
- for e.g. a User object can have references to Password objects, but not the other way around, since it will be a security risk.
- Aggregation : Represents asymmetric bidirectional semantic connections.
- Represents a stronger coupling between classes. for e.g. a company is made up of a number of departments.
- Generally for relations as whole and part, master and slave, composed and composing.
- Notation : a white diamond at the aggregation point. for e.g the white diamond will be at the end of the company.
- Composition : Represents a stronger form of aggregation.
- Maximum multiplicity of 1 on the aggregate side : An object may be part of only 1 composite at a time, whereas it can be part of more than 1 aggregate.
- Automatic propagation of destruction. If a composite is destroyed, so will be its parts.
- For e.g. a relation between a Engine and Pistons. If the engine is destroyed, so are the pistons.
- Represented by a filled in diamond at the end of the aggregation.
- Generalisation : Represents an IS-A relationship.
- Dependency : A weaker relationship than association.
- TODO : Look this up for more information.
Packages
- Used for model structuring - way to group classes.
- Corresponds to a Java Package.
Stereotypes
- A stereotype extends the UML Vocabulary.
- Enables us to create new kinds of basic elements deriving from existing elements in the UML Metamodel.
- e.g. modeling Java Exceptions can be turned into basic elements in the model.
- TODO: come up with a good example.
Notes
- Useful for comments. Belongs to the view, not the model.
- Since a note doesnt belong to the model, it can be stereotyped as a constraint.
Constraints
- A conditional relationship between model elements.
- Expressed in OCL or in natural language.
- TODO: Add a meaningful example.
Objects
- Represent run-time system behaviour.
- Use object diagrams.
- An object diagram is like a class diagram, except it is named differently. e.g. ObjName:Class
- Three diagram types of object:
Object Diagram
- Represents the structure of objects at run time, since object behaviour is dynamic, this is effectively a snapshot.
- Also represent the links between the objects.
- The links are instances of the class associations.
- An object diagram is an instance of a class diagram.
Communication Diagrams
- Sequence and Collaboration diagrams are interchangeable - they can be transformed into one another.
Sequence Diagram
- focus on the chronological ordering of messages.
- It is a temporal vision of an interaction : It is for a particular interaction or a scenario.
- Often used to represent a use case scenario.
- A filled in arrow represents a synchronous call.
- A blank arrow represents a asynchronous call.
Collaboration Diagram
- Focus on the structural organization of the elements sending the messages.
- Represents a collaboration between roles. Focuses on the structure, not that much on the time.
- Time ordering can be shown by numbering notations.
Statechart: Represent state automata
- Activity Diagram: Special kind of statechart - describing series of activities within systems.
- Important in system function modeling - focusing on control flow in objects.
- The fork - join concept is important. Fork can be used to represent concurrent activities.
Component and Deployment Diagrams
- Component Diagram:
- A component is a set of classes, interfaces or collaborations
- A component diagram represents the organization and dependencies between the components.
- [TODO] Give a good example.
- Deployment Diagram:
- Deployment diagrams show the static deployment view of an architecture. They are linked to component diagrams.
- [TODO] Give a good example.
Use Case Models
- See REQE's Use Case Models Page.