Difference between revisions of "DesignPatterns"
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* Shield clients from myriad subsystem components - hence promote weak coupling between clients and subsystems. | * Shield clients from myriad subsystem components - hence promote weak coupling between clients and subsystems. | ||
* Reduces number of objects clients have to deal with. | * Reduces number of objects clients have to deal with. | ||
+ | * Note that clients can still access the subsystems directly. | ||
+ | ** Clients make a choice between ease of use and fine grained control (through direct access of subsystems). | ||
== Example == | == Example == |
Revision as of 09:28, 17 December 2011
Intro
- A design pattern systematically names, explains, and evaluates an important and recurring design problem and its solution.
- They capture the intent behind a design by identifying objects, collaborations, and distributions of responsibilities.
- They capture static and dynamic structures of successful solutions to problems.
- Patterns support reuse of software architecture and design.
- They give software engineers a vocabulary with which to describe their designs.
- Patterns solve design problems such as:
- Finding appropriate classes to solve a problem.
- Determining how abstract or how concrete a class should be.
- Specifying interfaces of classes, architectures, and binary components.
- Designing for change.
- Patterns are not code-reuse they are experience reuse !
Facade
Intent
- Provide a common interface to a set of interfaces within a subsystem.
- Defines a higher level interface to make the subsystem interfaces easier to use.
Motivation
- Provide a simplified interface.
Consequences
- Shield clients from myriad subsystem components - hence promote weak coupling between clients and subsystems.
- Reduces number of objects clients have to deal with.
- Note that clients can still access the subsystems directly.
- Clients make a choice between ease of use and fine grained control (through direct access of subsystems).
Example
public class Compiler {
public Compiler();
private Node node_tree;
private Scanner scanner;
private Parser parser;
private Risc_CG generator;
public void compile() {
node_tree=parser.parse(scanner);
generator.emit(node_tree);
.....
}
}
- The Compiler class is a facade to various sub system interfaces (Node, Scanner, Parser, Generator) that comprise a compiler.
- The compile() method provides a high level interface to the whole process of compiling using various subsystem interfaces.