Difference between revisions of "DesignPatterns"

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** Determining how abstract or how concrete a class should be.
 
** Determining how abstract or how concrete a class should be.
 
** Specifying interfaces of classes, architectures, and binary components.
 
** Specifying interfaces of classes, architectures, and binary components.
 +
** Designing for change.

Revision as of 15:41, 27 November 2011

Intro

  • A design pattern systematically names, explains, and evaluates an important and recurring design problem and its solution.
  • Patterns support reuse of software architecture and design.
  • They give software engineers a vocabulary with which to describe their designs.
  • Patterns solve design problems such as:
    • Finding appropriate classes to solve a problem.
    • Determining how abstract or how concrete a class should be.
    • Specifying interfaces of classes, architectures, and binary components.
    • Designing for change.