DesignPatterns
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- A design pattern systematically names, explains, and evaluates an important and recurring design problem and its solution.
- They capture the intent behind a design by identifying objects, collaborations, and distributions of responsibilities.
- They capture static and dynamic structures of successful solutions to problems.
- Patterns support reuse of software architecture and design.
- They give software engineers a vocabulary with which to describe their designs.
- Patterns solve design problems such as:
- Finding appropriate classes to solve a problem.
- Determining how abstract or how concrete a class should be.
- Specifying interfaces of classes, architectures, and binary components.
- Designing for change.
- Patterns are not code-reuse they are experience reuse !
Facade
Intent
- Provide a common interface to a set of interfaces within a subsystem.
- Defines a higher level interface to make the subsystem interfaces easier to use.
Motivation
- Provide a simplified interface.
Consequences
- Shield clients from myriad subsystem components - hence promote weak coupling between clients and subsystems.
- Therefore, Subsystems can be changed without the client being affected.