Architecture Tactics
From Suhrid.net Wiki
Contents
- 1 Intro
- 2 Availability Tactics
- 3 Modifiability Tactics
- 4 Performance Tactics
Intro
- How can we design an architecture that will achieve the desired quality attributes ?
- Sources of architecture
- Theft: From previous systems, literature
- Method: Systematic and conscious, derived from requirements via transformations and heuristics.
- Intuition: Ability to conceive without conscious reasoning. Increased reliance on intuition increases the risk.
- Ratio of usage of above three methods varies according to architects experience and novelty.
- What is a tactic ? - A tactic is a design decision that influences the control of a quality attribute response.
- A collection of tactics is an architectural strategy.
- Each tactic is a design option for the architect.
Availability Tactics
- All approaches to maintaining availability involve some type of redundancy, some type of health monitoring and some type of recovery when a failure is detected.
- Availability tactics involve- Fault detection, fault recovery and fault prevention.
Fault Detection
- Ping/echo and hearbeat generally operate among distinct processes and the exception tactic operates within a single process.
Ping/Echo
- One component issues a ping to a component to be checked and expects to receive back an echo within a predefined time.
- Response time allows performance to be assessed.
- If bandwidth consumption of pings is an issue, then the ping/echo detectors can be organized in a hierarchy.
- Low-level detector pings low level processes and higher level fault detectors ping lower level ones.
Heartbeat
- One component emits a heartbeat message periodically and another component listens for it.
- Absence of heartbeat means originating component has failed.
- Heartbeat messages can be combined with useful data.
Exceptions
- Exceptions encountered during an exception.
- Exception handler is invoked which typically executes in the same process that introduced the exception.
Fault Recovery
- Fault recovery consists of preparing for recovery and making the actual system repair as well reintroduction of components after repair.
= Preparation and Repair Tactics
Voting
- Processes running on redundant processors each take equivalent input and compute a simple output value that is sent to a voter.
- Voter detects deviant behaviour from a single processor - then it fails it.
- Different choices of voting algorithm - "majority wins" or "preferred component".
- Often used in control systems to correct faulty algo's or processors.
Active Redundancy (Hot restart)
- There are N redundant components - all of which respond to events in parallel.
- Response/output from only one component is used though and rest are discarded.
- Downtime is minimal, because backups are current and time to recover is only the switching time.
- E.g. LAN with a number of parallel paths and redundant component in a separate path.
- Synch is done by ensuring that all msgs to any component are sent to all redundant components, therefore a reliable transmission protocol may be required.
Passive Redundancy (Warm restart)
- One component (the primary) responds to events and informs the other components (the standbys) of status updates.
- When a fault occurs, backup state on standby must be fresh before resuming services.
Spare
- Standby spare platform.
- Must be rebooted to the appropriate software config and the state must be initialized to the point where the failure occurs.
- Therefore checkpoints of the system state must be made regularly.
Repair Tactics / Component Reintroduction
- When a redundant comp fails, it may be reintroduced after it has been repaired.
Shadow operation
- The previously failed component may be made to run in shadow mode to mimic behaviour of working components for a short time before making it operational.
State resynchronization
- Restored component must have its state upgraded before return to service.
- Ideal approach to update the state is a single atomic message. Incremental state upgrades lead to complicated software.
Checkpoint/Rollback
- A checkpoint is recording of consistent states either periodically or in response to specific events.
- System can be restored using a previous consistent checkpoint and a log of transactions since the last checkpoint was taken.
Fault Prevention
Removal from Service
- Removes a component from operation to undergo activities to prevent anticipated failures.
- For e.g. rebooting a component regularly to prevent memory leaks from causing a failure.
- Arch strategy must be designed to support it.
Transactions
- Bundling together of several actions so that entire bundle can be undone at once.
- If one action is failed, entire transaction is failed.
- Intermediate data doesnt corrupt output and affect rest of system.
- Lock shared data - threads.
Process Monitor
- Detect and shutdown failed processes,
- New process instance created and state recovered.
Modifiability Tactics
- Goal is to control time and cost to implement, test and deploy changes.
Localize Modifications
- Goals of tactics is to assign responsibilities to modules during design such that anticipated changes will be limited in scope.
Maintain semantic coherence
- Responsibilities should work together without excessive reliance on other modules.
Abstract common services
- Makes modifiability easy.
Anticipate expected changes
- Considering set of future changes helps to evaluate assignment of responsibilities.
Generalize the module
- Make a module compute a broader range of functions based on input. For e.g. constants can be passed in as input parameters.
- Basically, more general a module is, the more likely that requested changes can be made by adjusting the input rather than by modifying the module.
Limit possible options
- Restricting possible change options can reduce effect of modifications.
- For e.g. restrict processors to only be members of a certain family - limits the option and reduce the effect of modifications.
Prevent ripple effects
- A ripple effect from a modification is the necessity of making changes to modules not directly affected by it.
- Various types of dependencies one module can have on another:
- Syntax of data and service.
- Semantics of data and service.
- Sequence of data : e.g. protocol sequence
- Sequence of control: e.g. A must have executed no longer than 5ms before B executes.
- Identity of an interface of a module: Id (name/handle) of an interface of A must be consistent with assumptions of B.
- Runtime location of A: For B to exec correctly.
- QOS of service/data provided by A. e.g. accuracy must be within a certain range.
- Existence of A: For B
- Resource behaviour of A: e.g. use of memory or resource ownership.
Hide Information
- Oldest technique. Hide private data.
Maintain existing interfaces
- Creating abstract interfaces to mask variations.
- Add interfaces, adapters, providing a stub (proxy pattern).
Restrict communication paths
- Reduce the no of data providers and consumers to and from the module.
Use an intermediary
- For non semantic dependencies, add an intermediary b/w B and A that manages activities associated with the dependency.
- Data (syntax) : Convert syntax from A to B's.
- Service (syntax) : Facade, Proxy, Factory : provide intermediaries that convert syntax of a service from A to B.
- Identity of an interface: Broker pattern
- Location of A (Runtime) : Name server. LDAP etc.
- Resource behaviour: Introduce a resource manager.
- Existence of A: Factory pattern.
Defer Binding Time
- Time to deploy and allowing non developers (sys admins and end users) to make changes.
- Tactics:
- Runtime registration: Pub/sub registration.
- Config files: set params at startup.
- Polymorphism: Late binding of method calls.
- Component replacement: allows load time binding.
- Adherence to defined protocols: Allows runtime binding of independent processes.
Performance Tactics
- Goal of performance tactics it to generate a response to an event arriving at the system with some time constraint.
- Main thing is to control the time within which a response is generated - the latency.
- Two basic contributors to resource time:
- Resource consumption: CPU, database, network, memory, internal entities such as buffers. All these contribute to latency.
- Blocked time: Blocking can happen due to various reasons:
- Contention: Multiple events compete for the resource.
- Availability: Resource may be unavailable for some reason (e.g. failure - network down)
- Dependency on other computation: For e.g. data must be cached from DB before it can be read - this can cause latency.
Resource Demand
One tactic is reduce the resources required:
Increase Computational Efficiency
- Use efficient algorithms.
Reduce computational overhead
- Eliminate intermediaries (for e.g. RMI - adds lot of overhead)
- This is a trade-off between modifiability and performance.
Another tactic is to reduce the number of events processed:
Manage Event Rate
- Reduce sampling rate - there can be unnecessary oversampling.
Control Frequency of Sampling
- If no control over the arrival of external events - queued requests can be sampled at lower frequency.
Control the use of resources
Bound execution times
- Place a limit on how much exec time - for e.g. limit the time given to an algo.
Bound queue sizes
- Control max no. of queued arrivals.
Resource Management
- What if resource demand is not controllable, mgmt of resources affect response times.
Introduce Concurrency
- Parallelizing processing can reduce blocking times.
Maintain multiple copies of either data or computations
- In client-server architecture use caching to reduce contention.
Increase available resources
- Faster processors, additional processors
- Add more memory, network bandwidth.
- Trade-off between cost and performance.
Resource Arbitration
- Whenever there is contention for a resource, the resource must be scheduled.
- Basically, a scheduling policy for the resource.