Architecture Tactics

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Contents

Intro

  • How can we design an architecture that will achieve the desired quality attributes ?
  • Sources of architecture
    • Theft: From previous systems, literature
    • Method: Systematic and conscious, derived from requirements via transformations and heuristics.
    • Intuition: Ability to conceive without conscious reasoning. Increased reliance on intuition increases the risk.
  • Ratio of usage of above three methods varies according to architects experience and novelty.
  • What is a tactic ? - A tactic is a design decision that influences the control of a quality attribute response.
  • A collection of tactics is an architectural strategy.
  • Each tactic is a design option for the architect.

Availability Tactics

  • All approaches to maintaining availability involve some type of redundancy, some type of health monitoring and some type of recovery when a failure is detected.
  • Faults cause failures. Availability tactics focus on dealing with faults.
  • Availability tactics involve- Fault detection, fault recovery and fault prevention.

Fault Detection

  • Ping/echo and hearbeat generally operate among distinct processes and the exception tactic operates within a single process.

Ping/Echo

  • One component issues a ping to a component to be checked and expects to receive back an echo within a predefined time.
  • Response time allows performance to be assessed.
  • If bandwidth consumption of pings is an issue, then the ping/echo detectors can be organized in a hierarchy.
    • Low-level detector pings low level processes and higher level fault detectors ping lower level ones.

Heartbeat

  • One component emits a heartbeat message periodically and another component listens for it.
  • Absence of heartbeat means originating component has failed.
  • Heartbeat messages can be combined with useful data.

Exceptions

  • Exceptions encountered during operation.
  • Exception handler is invoked which typically executes in the same process that introduced the exception.

Fault Recovery

  • Fault recovery consists of preparing for recovery and making the actual system repair as well reintroduction of components after repair.

Preparation and Repair Tactics

Voting

  • Processes running on redundant processors each take equivalent input and compute a simple output value that is sent to a voter.
  • Voter detects deviant behaviour from a single processor - then it fails it.
  • Different choices of voting algorithm - "majority wins" or "preferred component".
  • Often used in control systems to correct faulty algo's or processors.

Active Redundancy (Hot restart)

  • There are N redundant components - all of which respond to events in parallel.
  • Response/output from only one component is used though and rest are discarded.
  • Downtime is minimal, because backups are current and time to recover is only the switching time.
  • E.g. LAN with a number of parallel paths and redundant component in a separate path.
  • Synch is done by ensuring that all msgs to any component are sent to all redundant components, therefore a reliable transmission protocol may be required.

Passive Redundancy (Warm restart)

  • One component (the primary) responds to events and informs the other components (the standbys) of status updates.
  • When a fault occurs, backup state on standby must be fresh before resuming services.

Spare

  • Standby spare platform.
  • Must be rebooted to the appropriate software config and the state must be initialized to the point where the failure occurs.
  • Therefore checkpoints of the system state must be made regularly.

Repair Tactics / Component Reintroduction

  • When a redundant comp fails, it may be reintroduced after it has been repaired.

Shadow operation

  • The previously failed component may be made to run in shadow mode to mimic behaviour of working components for a short time before making it operational.

State resynchronization

  • Restored component must have its state upgraded before return to service.
  • Passive and active redundancy tactics require this.
  • Ideal approach to update the state is a single atomic message. Incremental state upgrades lead to complicated software.

Checkpoint/Rollback

  • A checkpoint is recording of consistent states either periodically or in response to specific events.
  • System can be restored using a previous consistent checkpoint and a log of transactions since the last checkpoint was taken.

Fault Prevention

Removal from Service

  • Removes a component from operation to undergo activities to prevent anticipated failures.
  • For e.g. rebooting a component regularly to prevent memory leaks from causing a failure.
  • Arch strategy must be designed to support it.

Transactions

  • Bundling together of several actions so that entire bundle can be undone at once.
  • If one action is failed, entire transaction is failed.
  • Intermediate data doesnt corrupt output and affect rest of system.
  • Lock shared data - threads.

Process Monitor

  • Detect and shutdown failed processes,
  • New process instance created and state recovered.

Modifiability Tactics

  • Goal is to control time and cost to implement, test and deploy changes.

Localize Modifications

  • Goals of tactics is to assign responsibilities to modules during design such that anticipated changes will be limited in scope.

Maintain semantic coherence

  • Responsibilities should work together without excessive reliance on other modules.

Abstract common services

  • Makes modifiability easy.

Anticipate expected changes

  • Considering set of future changes helps to evaluate assignment of responsibilities.

Generalize the module

  • Make a module compute a broader range of functions based on input. For e.g. constants can be passed in as input parameters.
  • Basically, more general a module is, the more likely that requested changes can be made by adjusting the input rather than by modifying the module.

Limit possible options

  • Restricting possible change options can reduce effect of modifications.
  • For e.g. restrict processors to only be members of a certain family - limits the option and reduce the effect of modifications.

Prevent ripple effects

  • A ripple effect from a modification is the necessity of making changes to modules not directly affected by it.
  • Various types of dependencies one module can have on another:
    • Syntax of data and service.
    • Semantics of data and service.
    • Sequence of data : e.g. protocol sequence
    • Sequence of control: e.g. A must have executed no longer than 5ms before B executes.
    • Identity of an interface of a module: Id (name/handle) of an interface of A must be consistent with assumptions of B.
    • Runtime location of A: For B to exec correctly.
    • QOS of service/data provided by A. e.g. accuracy must be within a certain range.
    • Existence of A: For B
    • Resource behaviour of A: e.g. use of memory or resource ownership.

Hide Information

  • Oldest technique. Hide private data.

Maintain existing interfaces

  • Creating abstract interfaces to mask variations.
  • Add interfaces, adapters, providing a stub (proxy pattern).

Restrict communication paths

  • Reduce the no of data providers and consumers to and from the module.

Use an intermediary

  • For non semantic dependencies, add an intermediary b/w B and A that manages activities associated with the dependency.
    • Data (syntax) : Convert syntax from A to B's.
    • Service (syntax) : Facade, Proxy, Factory : provide intermediaries that convert syntax of a service from A to B.
    • Identity of an interface: Broker pattern
    • Location of A (Runtime) : Name server. LDAP etc.
    • Resource behaviour: Introduce a resource manager.
    • Existence of A: Factory pattern.

Defer Binding Time

  • Time to deploy and allowing non developers (sys admins and end users) to make changes.
  • Tactics:
  • Runtime registration: Pub/sub registration.
  • Config files: set params at startup.
  • Polymorphism: Late binding of method calls.
  • Component replacement: allows load time binding.
  • Adherence to defined protocols: Allows runtime binding of independent processes.

Performance Tactics

  • Goal of performance tactics it to generate a response to an event arriving at the system with some time constraint.
  • Main thing is to control the time within which a response is generated - the latency.
  • Two basic contributors to resource time:
    • Resource consumption: CPU, database, network, memory, internal entities such as buffers. All these contribute to latency.
    • Blocked time: Blocking can happen due to various reasons:
      • Contention: Multiple events compete for the resource.
      • Availability: Resource may be unavailable for some reason (e.g. failure - network down)
      • Dependency on other computation: For e.g. data must be cached from DB before it can be read - this can cause latency.

Resource Demand

One tactic is reduce the resources required:

Increase Computational Efficiency

  • Use efficient algorithms.

Reduce computational overhead

  • Eliminate intermediaries (for e.g. RMI - adds lot of overhead)
  • This is a trade-off between modifiability and performance.


Another tactic is to reduce the number of events processed:

Manage Event Rate

  • Reduce sampling rate - there can be unnecessary oversampling.

Control Frequency of Sampling

  • If no control over the arrival of external events - queued requests can be sampled at lower frequency.


Control the use of resources

Bound execution times

  • Place a limit on how much exec time - for e.g. limit the time given to an algo.

Bound queue sizes

  • Control max no. of queued arrivals.


Resource Management

  • What if resource demand is not controllable, mgmt of resources affect response times.

Introduce Concurrency

  • Parallelizing processing can reduce blocking times.

Maintain multiple copies of either data or computations

  • In client-server architecture use caching to reduce contention.

Increase available resources

  • Faster processors, additional processors
  • Add more memory, network bandwidth.
  • Trade-off between cost and performance.

Resource Arbitration

  • Whenever there is contention for a resource, the resource must be scheduled.
  • Basically, a scheduling policy for the resource.
  • Scheduling policies can be:

FIFO Scheduling

  • All requests for resources are treated equally and are satisfied in turn.

Fixed Priority Scheduling

  • Assign each request a particular priority and assigns resources in that priority.
  • Priority can be assigned according to
    • Semantic importance: According to domain characteristics.
    • Deadline monotonic: Higher priority to shorter deadlines.
    • Rate monotonic: Higher priority to streams with shorter periods.

Dynamic Priority Scheduling

  • Round robin: Orders requests and assigns resource to next request in round robin order.
  • EDF: Assigns priorities based on pending requests with the earliest deadline.

Static Scheduling

  • Sequence of assignment of resources is determined offline.

Security Tactics

  • Can be divided into three types of tactics : resting attacks (e.g. lock), detecting attacks (e.g. sensor), recovering from attacks (e.g. insurance).

Resisting attacks

  • Address the requirements of security of a system.
  1. Authenticate users: Users are who they claim to be. Passwords etc.
  2. Authorize users: Authenticated user has the rights to access and modify either data or services. Access Control Systems etc.
  3. Maintain data confidentiality: Encryption, public key authentication.
  4. Maintain integrity: Redundant information encoded in it - e.g. checksums, hash results.
  5. Limit exposure: Attacks typically all data & services on a single host. Architect can design allocation of services to hosts so that limited services are available on each host.
  6. Limit access: Limit access from sources using firewalls. Establish DMZ. DMZ is a subnet that exists between the firewall protecting the internal LAN and the wider internet. Hosts within DMZ have limited connectivity to internal hosts while communicating with external hosts.

Detecting attacks

  • Intrusion detection systems. e.g. compare network traffic patterns against known ones.
  • Artificial immune systems
  • Set traps

Recovering from attacks

  • Can be divided into restoring state and identifying attacker.
  • Recovering state: related to availability tactics.
    • Especially maintain redundant copoes of sys admin data such as passwords, ACL's, and user profile data.
  • Tactics for identifying attackers: Maintain an audit trail. Audit can be used trace actions of attacker, support non repudiation and support system recovery.

Usability Tactics

Runtime Tactics

  • Support user initiative:
    • Undo, redo, aggregate: All require architectural consideration.
  • Support system initiative:
  • Maintain a task model: Task analysis. e.g. auto correct beginning of sentences to capital.
  • Maintain a model of user: e.g. Personas. How much the user's knows about the system, users behaviour in terms of expected response times. e.g. Page scrolling rate.
  • Maintain a model of the system: Determines expected system behaviour so that appropriate feedback can be given to user. e.g. time needed to complete certain activity.

Design time Tactics

  • Separate UI from rest of application: Allows UI developers to frequently change the UI and maintain code separately.
  • Classic design pattern to implement this tactic: Model-View-Controller (MVC).

Testability Tactics

Manage input/output

  • Record/playback:Capture information crossing an interface and use it as input to the test harness.
  • Separate interface from implementation: Stubbing implementation allows rest of system to be tested in absence of stubbed component.
  • Specialize access routes/interfaces: Have specialized testing interfaces.

Internal Monitoring

  • Built in monitors: Record events when monitoring states have been activated. Increased visibility into activities of the component.