Difference between revisions of "Architecture Tactics"

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* Add more memory, network bandwidth.
 
* Add more memory, network bandwidth.
 
* Trade-off between cost and performance.
 
* Trade-off between cost and performance.
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== Resource Arbitration ==
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* Whenever there is contention for a resource, the resource must be scheduled.
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* Basically, a scheduling policy for the resource.

Revision as of 06:00, 31 March 2012

Intro

  • How can we design an architecture that will achieve the desired quality attributes ?
  • Sources of architecture
    • Theft: From previous systems, literature
    • Method: Systematic and conscious, derived from requirements via transformations and heuristics.
    • Intuition: Ability to conceive without conscious reasoning. Increased reliance on intuition increases the risk.
  • Ratio of usage of above three methods varies according to architects experience and novelty.
  • What is a tactic ? - A tactic is a design decision that influences the control of a quality attribute response.
  • A collection of tactics is an architectural strategy.
  • Each tactic is a design option for the architect.

Availability Tactics

  • All approaches to maintaining availability involve some type of redundancy, some type of health monitoring and some type of recovery when a failure is detected.
  • Availability tactics involve- Fault detection, fault recovery and fault prevention.

Fault Detection

  • Ping/echo and hearbeat generally operate among distinct processes and the exception tactic operates within a single process.

Ping/Echo

  • One component issues a ping to a component to be checked and expects to receive back an echo within a predefined time.
  • Response time allows performance to be assessed.
  • If bandwidth consumption of pings is an issue, then the ping/echo detectors can be organized in a hierarchy.
    • Low-level detector pings low level processes and higher level fault detectors ping lower level ones.

Heartbeat

  • One component emits a heartbeat message periodically and another component listens for it.
  • Absence of heartbeat means originating component has failed.
  • Heartbeat messages can be combined with useful data.

Exceptions

  • Exceptions encountered during an exception.
  • Exception handler is invoked which typically executes in the same process that introduced the exception.

Fault Recovery

  • Fault recovery consists of preparing for recovery and making the actual system repair as well reintroduction of components after repair.

= Preparation and Repair Tactics

Voting

  • Processes running on redundant processors each take equivalent input and compute a simple output value that is sent to a voter.
  • Voter detects deviant behaviour from a single processor - then it fails it.
  • Different choices of voting algorithm - "majority wins" or "preferred component".
  • Often used in control systems to correct faulty algo's or processors.

Active Redundancy (Hot restart)

  • There are N redundant components - all of which respond to events in parallel.
  • Response/output from only one component is used though and rest are discarded.
  • Downtime is minimal, because backups are current and time to recover is only the switching time.
  • E.g. LAN with a number of parallel paths and redundant component in a separate path.
  • Synch is done by ensuring that all msgs to any component are sent to all redundant components, therefore a reliable transmission protocol may be required.

Passive Redundancy (Warm restart)

  • One component (the primary) responds to events and informs the other components (the standbys) of status updates.
  • When a fault occurs, backup state on standby must be fresh before resuming services.

Spare

  • Standby spare platform.
  • Must be rebooted to the appropriate software config and the state must be initialized to the point where the failure occurs.
  • Therefore checkpoints of the system state must be made regularly.

Repair Tactics / Component Reintroduction

  • When a redundant comp fails, it may be reintroduced after it has been repaired.

Shadow operation

  • The previously failed component may be made to run in shadow mode to mimic behaviour of working components for a short time before making it operational.

State resynchronization

  • Restored component must have its state upgraded before return to service.
  • Ideal approach to update the state is a single atomic message. Incremental state upgrades lead to complicated software.

Checkpoint/Rollback

  • A checkpoint is recording of consistent states either periodically or in response to specific events.
  • System can be restored using a previous consistent checkpoint and a log of transactions since the last checkpoint was taken.

Fault Prevention

Removal from Service

  • Removes a component from operation to undergo activities to prevent anticipated failures.
  • For e.g. rebooting a component regularly to prevent memory leaks from causing a failure.
  • Arch strategy must be designed to support it.

Transactions

  • Bundling together of several actions so that entire bundle can be undone at once.
  • If one action is failed, entire transaction is failed.
  • Intermediate data doesnt corrupt output and affect rest of system.
  • Lock shared data - threads.

Process Monitor

  • Detect and shutdown failed processes,
  • New process instance created and state recovered.

Modifiability Tactics

  • Goal is to control time and cost to implement, test and deploy changes.

Localize Modifications

  • Goals of tactics is to assign responsibilities to modules during design such that anticipated changes will be limited in scope.

Maintain semantic coherence

  • Responsibilities should work together without excessive reliance on other modules.

Abstract common services

  • Makes modifiability easy.

Anticipate expected changes

  • Considering set of future changes helps to evaluate assignment of responsibilities.

Generalize the module

  • Make a module compute a broader range of functions based on input. For e.g. constants can be passed in as input parameters.
  • Basically, more general a module is, the more likely that requested changes can be made by adjusting the input rather than by modifying the module.

Limit possible options

  • Restricting possible change options can reduce effect of modifications.
  • For e.g. restrict processors to only be members of a certain family - limits the option and reduce the effect of modifications.

Prevent ripple effects

  • A ripple effect from a modification is the necessity of making changes to modules not directly affected by it.
  • Various types of dependencies one module can have on another:
    • Syntax of data and service.
    • Semantics of data and service.
    • Sequence of data : e.g. protocol sequence
    • Sequence of control: e.g. A must have executed no longer than 5ms before B executes.
    • Identity of an interface of a module: Id (name/handle) of an interface of A must be consistent with assumptions of B.
    • Runtime location of A: For B to exec correctly.
    • QOS of service/data provided by A. e.g. accuracy must be within a certain range.
    • Existence of A: For B
    • Resource behaviour of A: e.g. use of memory or resource ownership.

Hide Information

  • Oldest technique. Hide private data.

Maintain existing interfaces

  • Creating abstract interfaces to mask variations.
  • Add interfaces, adapters, providing a stub (proxy pattern).

Restrict communication paths

  • Reduce the no of data providers and consumers to and from the module.

Use an intermediary

  • For non semantic dependencies, add an intermediary b/w B and A that manages activities associated with the dependency.
    • Data (syntax) : Convert syntax from A to B's.
    • Service (syntax) : Facade, Proxy, Factory : provide intermediaries that convert syntax of a service from A to B.
    • Identity of an interface: Broker pattern
    • Location of A (Runtime) : Name server. LDAP etc.
    • Resource behaviour: Introduce a resource manager.
    • Existence of A: Factory pattern.

Defer Binding Time

  • Time to deploy and allowing non developers (sys admins and end users) to make changes.
  • Tactics:
  • Runtime registration: Pub/sub registration.
  • Config files: set params at startup.
  • Polymorphism: Late binding of method calls.
  • Component replacement: allows load time binding.
  • Adherence to defined protocols: Allows runtime binding of independent processes.

Performance Tactics

  • Goal of performance tactics it to generate a response to an event arriving at the system with some time constraint.
  • Main thing is to control the time within which a response is generated - the latency.
  • Two basic contributors to resource time:
    • Resource consumption: CPU, database, network, memory, internal entities such as buffers. All these contribute to latency.
    • Blocked time: Blocking can happen due to various reasons:
      • Contention: Multiple events compete for the resource.
      • Availability: Resource may be unavailable for some reason (e.g. failure - network down)
      • Dependency on other computation: For e.g. data must be cached from DB before it can be read - this can cause latency.

Resource Demand

One tactic is reduce the resources required:

Increase Computational Efficiency

  • Use efficient algorithms.

Reduce computational overhead

  • Eliminate intermediaries (for e.g. RMI - adds lot of overhead)
  • This is a trade-off between modifiability and performance.


Another tactic is to reduce the number of events processed:

Manage Event Rate

  • Reduce sampling rate - there can be unnecessary oversampling.

Control Frequency of Sampling

  • If no control over the arrival of external events - queued requests can be sampled at lower frequency.


Control the use of resources

Bound execution times

  • Place a limit on how much exec time - for e.g. limit the time given to an algo.

Bound queue sizes

  • Control max no. of queued arrivals.


Resource Management

  • What if resource demand is not controllable, mgmt of resources affect response times.

Introduce Concurrency

  • Parallelizing processing can reduce blocking times.

Maintain multiple copies of either data or computations

  • In client-server architecture use caching to reduce contention.

Increase available resources

  • Faster processors, additional processors
  • Add more memory, network bandwidth.
  • Trade-off between cost and performance.

Resource Arbitration

  • Whenever there is contention for a resource, the resource must be scheduled.
  • Basically, a scheduling policy for the resource.